Ray Tracing demo - Ancient Ruins
In August 2019 GritGene stood for its first official milestone.
A milestone that was called Alpha. The passion that was there to achieve this milestone spread in the office and it infected the internal art team with an eager to show something great. In a very short time, they had the art, the story and the approval to create scene where ancient and futuristic elements meet and where GritWorld could its GI, the raytracing, the subsurface scattering and all other changes were made until now.